Natalie Zfat
Jun 1, 2017
Updated: Jul 19, 2020
“If you do great things around the brand, the halo effect is that you sell more stuff.”
This month, I wrote my first article for Intel’s IQ Magazine about gamification in business – aka the art of using elements of gaming to draw interest and drive consumer engagement.
Read my latest on the art – and ROI – of retail gamification here.
And head to Forbes to read my open letter to people who don’t use social media, if you haven’t already.
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